Story: "The Myth of Agoraeyah - 002"


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Once upon a time I began wondering: What should I do with my life?

At some point, early on after my Enlightenment, it so happened that I began to fancy working on a Video Game - however - not in code but just as I used to in my late childhood: Drawing and Planning. That happened in LA. I went to LA because [...] - but while I have been busy thinking about other things; It at some point occured to me that I wouldn't really have anything to do - at all - whether my Trek would have succeeded or not.

That was the story of how it all began, somehow. Being back in Germany I didn't get back to it, but at some point my mind simply "spilled over" again; Yet it was more along the lines of "Fanwork". I wondered that I might get a job in the Video-Game industry, should someone recognize my Talent! Well - The Video Game industry and Talents ... its not like in Music that when someone can sing he/she can sing or once someone looks good he/she looks Good - so I feel or recon on terms of the Aftermath. A Talented Programmer can sit down at his desk and shut up - sotospeak. A Talented Video Game designer, well, will at least need a recognizable Degree in I.T. and the patience to work down a Design Paper to fascinate some of the Producers. It is ... weird. A bit sarcastic - and last point: I don't mean to be right in my critique. There are rules how this world works and my own ones don't apply - ordinarily!
However - it was a fiasko, as ... always! But so - the story quite actually begins here.

What can I do about the thoughts that come into my head? Its just a simple thing - and I never learned in school how to behave or anything, what to accept and what not and the smart figurehead of the opposition would argue that its a simple thing of turning on the own brain. Well, what a mind-job! Its easy ... hehe ... to say that once there is nothing in there to begin with!
No, well - I grew up with the Understanding that Creative Ideas are like Gold. On the other side as well that turning away from the own creativity is a Sin. Successful Artists keep telling me that, the Bible tells me that; Thus I would say it comes down to being a dead givaway just what I should do!
Saying: My mind was filled with thoughts about Video Games. I might compare that to standing in a Train between a fat guy and the wall; And the Train Suddenly accelerates or slows down, whatever the direction would be that would propell that person my way. So I began to be interested in Programming. Quite late - indeed - but I knew a little bit of QBasic and so I went into working out a 3D Model Editor. Well yea, in QBasic. (I'll dig it out at some point). I thought that if I could apply alongside having a few models ... well yea, I thought that being good in concept arts is already worth something. What are the things that could have happened there-after? Well, a few things came together. For once did it occur to me that I knew nothing specific about Geometry in 3-Dimensional space, thus I went to the Library looking for books about it. It also occured to me that QBasic was too slow and so I began to look for resources on learning C++ and OpenGL. A few weeks later I was ready to begin writing another 3D Editor, but, at some point it bugged out on me. Thats the first time it happened. The error wasn't logical to me. It worked - it definitely worked. Eventually I so began using 'printf' to see just where the error happened and to my surprise it was the 'glColor3ub' (not 3ubv!!!) function. Saying - there is literally no logical explenation! But - I had a clue as to why it would bug out: It wasn't meant to be. So I began coding an Engine and later used Models from my QBasic Model Editor. Well, that wasn't more than a, well, kindof simple attempt. I figured that it would require some more effort - and once the whole thing bugged out on me, well, it was kindof welcome. I didn't even really know what I wanted from it. I was just gathering experience - and I figured that what I wanted should require some; And the un-explainable errors ... well - at first they made sense that way but then they began to haunt me.
Using the Experience so far I began to think bigger - thus I began to lay-out an engine in code; But it just wouldn't work. I didn't even get anything onto the screen. That went on for what felt like 3 month ... it were the 'dark ages' of sort. Back then I worried that I wasn't meant to succeed at all, but so from within darkness there was born a Light; And ... that is how the story conclusively begins.

The Myth of Agoraeyah

Legitimately I had to hold conference with God - but He kept on encouraging me from what I could tell. This sounds odd however - but the story told in what happened makes it look different. Initially while coding I followed some vague idea that would require me to write some basic things - and the idea wasn't 'onefold' either. "I could do this or that - well - I'll see!". Eventually it sucked how 'Cereylla' looked to me. It was the Fantasy World I created starting with the later years of High School [and it still sucks that when I mention that it sounds like I'm talking trash!]. So I came to fancy the idea of starting something new, something that would from the bottom up be created from within spiritual legitimacy - and at some point I had already invented the name: Agoraeyah. It was however certain to me quite from the beginning that it wouldn't simply flow to me as I was used to. For once was I sitting down actively. Instead of just randomly spraying my Fantasy and Visions onto a blank Canvas while I had plenty of time for it - well - I had some sort of time-pressure on me. But not only that! I was legitimately paranoid - thus I thought that it would be better for things to just come in the right time so that I could make use of them right away. So all the things I've done starting with got kindof ... lost. It so was one morning - and that morning was to usher the end to those dark ages. I thought of how big I actually wanted the world to be and what I would need to do in order to accomplish that. So at first I thought about a flat landscape and was continually pushed to enjoy a more realistic approach. But there was a problem! Squares don't work that way! Before I could solve that problem however, I would also have to solve how to get a rounded world-plane in first place. And so it came to me - and that came and stuck - like it fused with my mind: Creating an entire Planet! It was around that point where I got my hands on some pot - and on that pot I was like blasting away with ideas, they came like the Niagara Falls - and essentially did I also work out the Math for the Globe generation as well. Before that I was just trying and it was a mess - I apparently didn't know what I was doing. I still didn't know much about the problems that come along translating an idea into code; But I knew quite precisely what I would need to do effectively. So after the Planet was there I began to write on a VR, experimenting with Cubes that would be the basis for the VR (not Minecraft! Cubes - uhm - Hubs! Sectors! Volumes wherein the individual 'near-experience' would be going on, uhm - VR-Logic!). Eventually I so got that working, somehow, but - it was extremely primitive and so I began; As I got to that end; to work on cleaning the code up; But well; That for once was the end of that year, 2008, then it bugged out somehow (and damn, I even had a 3D Model Editor in there!); And then - the next year - I was inspired for Crystals (an Operating System).

That was the end of Act 1

Act 2 begins somewhere in the middle of the years of my Prostitution. I had a better computer (upgrade from 255 Mhz to 1.6 Ghz) - and what I effectively took with me from there was a simple Planet Editor and a simple 3D Model Editor. I also worked on some 'ground planes', but - naturally Act 2 concludes rather un-inspired, but a lot of experience on how programs keep on growing more and more complex.

Act 3 begins rather shallow. I was semi-homeless, but finally I came to work on the Game again and this time I wanted to begin straight. I used the model editor to build me a simple Character and began to work on animating it. However - soon there-after, that was the beginning this year (2014), I had the money and the desire to buy a new computer, one with more than just 1 processor, and in the transition from 32-bit to 64 bit I kindof abandoned what I did there.
I was, all in all, however growing sad about how my work went. In comparison to the energy I had in the beginning, the faith in making it work, the blissfulness of the time, well - things have been at a low. I had plans, down on the paper, but for some reason my mind was blocked. It was really as sad, dark and hopeless as it sounds - as it would seem too late for making anything work out, too silly to start all over again - but then also casting a dark shadow onto the past; Wondering whether I've been going wrong all along. I guess that so for now would conclude Act 3. A short one in-deed!

Before I begin with Act 4, I need to take a short trip back into Act 1. At the very beginning of it all, one of the very first things I put on paper, was a Planetary System. Cereylla was designed as one huge continent - Pangean - that later found its way to be on a Planet of some sorts - a really huge planet - and it seemed logical to start with the biggest, rawest outlines I could think of. But, as mentioned, it didn't stick.
It was after I had the idea of the Planet that things came to me - and those things gave me quite a boost; While then with the upcomming idea for Crystals, well, that boost came to an end. I was pretty much confused. I was wondering back and forth - ahw well, yea, quite an awesome time it was after all! But, that is looking at it from a totally different corner.

Yea - Act 4 ... well! I never really came to an end on my code. I somehow lost confidence - but - not really, or, just somehow. I had grown wiser however, so, instead of just going on and away on my inspiration - just scrapping through my code - I understood that I should take the code I got and move it into that direction. I had gathered that 'skill' during act 2 - the skill of replacing one system by another. Its a critical issue. What I mean is that one thing is working, but the other thing is a better version thereof and it is so different that it would seem nearly impossible to replace the old one. So, step by step the new one has to be implemented and the old one rendered obsolete until it can be removed. At some point the old ambition had to come back - the fact that the code has to be right, thinking of all those mysterious errors. So one day came the point where I had to just take what I got and build a foundation from it. The whole thing so stripped from anything, containing nothing but the simplest frame-work for writing a Multi-Core oriented Program - that made just, bam!
So, Act 4 begins at some point after that.

Its the era of Klinik.tv - where the camera so is to zoom into a remote area of Stuttgart, the place where some of the Films that run in some of the hospitals of stuttgart are being produced. A place filled with people that have some dense attachment to mass media, and somehow we all seem(ed) to share the one thing that we somehow did most utterly fail in life. We might say that one half are retards, the other half had just slipped reaching for higher ground. Everyone has a very retarded side, a very apparent "bug" or "glitch", be it the way of speaking, the way of life, something - whatever. It would seem as though some person wanted people to look into the mirror, to see what Marijuana can do - or whatever else it is that bothers the individual. So the camera pans into a room with white walls, tables standing at the wall and computers on them. There I sit browsing the web, having my head blocked for anything that I should actually do; And browsing for Astronomy and Quantum Physics. It began so harmless. I had nothing to do, wondered: "Well, hows the state of science to day?" - and eventually I thereby found a fascination for Astronomy. It went on and on - perhaps rather fruitless - but in my mind things came piecing together. There's a nice picture: I read of Astronomy, sit down on my computer to get the logic into code, but the product is ... far from good. So - woops - don't think about it ... onward. In my head it didn't matter, there was something about relativity I yet would need to understand, but, differential geometry, well - no clue! WTF! Nope, not feeling it! But in my head - it all made sense, kindof. I mean - I did understand enough for my taste and before I'd grow up to a physicist or something - well - I rather stick to my own kind. It did make sense in my head - that is to say: At some point I had digested enough to move on and to look at Galaxies. There it then happened that something "told me", or ... it felt like, ... or - well - something convinced me that I would have enough to make "it all" work out. I got back on my desk - and started to hack in the generation of a galaxy. Simply! A Galaxy works out in 8ths. The "Core" is in about 1/8 of the body, the "Veil Front" is at about 3/8 of the body, the body is about 8/8 to 10/8 of the body. That is almost constant - and why-ever, how-ever, what-ever, I started building me a Galaxy, populated it with stars, populated them with matter and generated Planets from them.


But well, the code is still a bit ... chaotic! As mentioned in 001 of the story, I'll keep it that way. Matter of fact did I so have the time to write the more finite structures up in the background without using them. This way I can work around on "scrap code" while so updating whatever its got to be. It is now, kindof, that I'm at the end of another one of those stories. Got it working to some point, but now, moving on will be a matter of getting cleaner code. What I mean is that there is math in the background that at this point is getting the job done but isn't as flexible as I want it to be. But - however - its all piecing together yet. There is however little that I could say to get the job done! By the way did I just notice that the sprite for the star should be scaled up a little, which means - yay - maybe it'll be visible from 300 Helometers away after all! (Not just a tiny yellow pixel!). For reference: The Star is in about the size of our Sun, the earth is approximately 50 Helometers away.

As for bugs and glitches - well - yea, not gone - still there! Right now the program won't let me to the planets anymore - or more precisely - a part of the Planet Generation procedure is still somewhat buggy - and now it seems to bug out more often than it used to. There is however still a lot of stuff that I yet ought to do - prior and adjacant to that stage - round and about - like the logic of the Elements is one thing that is to cast a fresh breeze into it; And - starting to work with shaders is a good occasion to get cleaner on the rendering; While at all should the whole thing be rendered to Cube-Maps so I don't need to bother with the speed of rendering the whole thing and finally come down to working on the Planets. But - as with all predictions, who knows? Right now I'm in a bit of a limbo - but one thing is certain: Everything needs improvement; And, the attempt to just get back to getting on with the planet failed; Though, I might just take a good look at that Algorythm! So, whatever is to follow will be found on the Project page! Sela!

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