Daeryabaar.com | Software HUB
Currently Daeryabaar.com doesn't host any Software; Yet it is
certain to come. For so long I will use this
site to introduce you into some of the core concepts my work does revolve around, sharing some idea and insight;
Just as letting you know 'how far I am'/what I'm currently working on.
Crystals - Raw Core (C++/Desktop version)
Actually: Less than 5%, where 5% is an approximation to take preliminary sciences into account. The bar
will become white once I can safely tag the project as 'in the making' (as opposed to being preliminary
science).
Project reference Page
Starting with things - my primary goal is to produce a Video Game. Once I however refer to "my doings" as "I.T. Project"
or anything but 'Video Game', I'm referring to stuff I'm building to produce that game, as stuff that is latermore
supposed to be useful for a lot more (than just that one game (see: Crystals Desktop Version)).
Myth of Agoraeyah 1
This is its own story - given that I have worked
on it for some time, yet I'm still quite at the beginning; But still have inspirations here and there that
prevent me from believing that I should be any further already.
The Video Game itself is designed so, that I can totally realize it on my own - given I have the time. From that
perspective it isn't so ambitious as that I'd need a lot of people working on it; While more specifically being
one of those cases where another hand would cause more damage than anything else. That at some point also is
a personality thing; As the one or the artist who's notorious for being "difficult to work with" might understand -
as it is the personal vision that 'has to be realized'; Which does however so often also cause problems on the
technical side of things. I had the one and the other functional "prototype", just waiting for to be expanded,
but for some reason it didn't quite click with me yet and so the whole work had to be botched.
It is though 'quite a piece' that I so have on mind doing, as so the demanded simplicity has me push more and more
into spaces, ... uhm, technological dilemmas while avoiding workarounds like the pest, ... where I feel that the
less I write about it up-front, the better its gonna be in the end!